jRocket, Jan 4, 2023.
Audio: Audio Random Container window clears when deselecting the Audio Random Container in the project view. But instead of simplyfing resolution, I would like to just make round shadows for any dynamic object, no matter of its actual geometry.
May 17, 2023 · class=" fc-falcon">作成したUnlitShaderが描画されない時の解決方法をメモ。 [ 解決方法 ] URPの設定項目内の「Rendering」にある「Depth Priming Mode」を「Auto」から「Disabled」に変更したら描画されるようになりました。 [ 比較 ] Depth Priming Mode: Auto Depth Priming Mode: Disabled.
That works perfectly using the decal projector.
Being a perfectionist myself, having all of my own C#.
This is in URP 14 with or without decal layers. . Audio: Audio Random Container window clears when deselecting the Audio Random Container in the project view.
0a15. Unfortunately it's not working on WebGL (2.
1. . .
search. Now if you select the newly created object it should have a URP Decal projector and when you drag it near an object in your game your should see a white square appearing. Reconstruct surface normals from depth (depthnormals texture is not available in LWRP and might be disabled in Forward. . URP decals seem to have some aliasing issues.
It's not perfect, but it's a big improvement over the quad-based decal systems I've implemented before.
To use make sure projection surfaces and projector share the same layer.
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Known Issues in 2023.